AXIOM -- Richard D. Jenks and Robert S. Sutor

The Scientific Computation System

Volume 0 -- The Textbook

Chapter 0: Introduction to Axiom
Chapter 1: An Overview of Axiom
Chapter 2: Using Types and Modes
Chapter 3: Using HyperDoc
Chapter 4: Input Files and Output Styles
Chapter 5: Overview of Interactive Language
Chapter 6: User-Defined Functions, Macros and Rules
Chapter 7: Graphics
Chapter 8: Advanced Problem Solving
Chapter 9: Some Examples of Domains and Packages
Chapter 10: Interactive Programming
Chapter 11: Packages
Chapter 12: Categories
Chapter 13: Domains
Chapter 14: Browse
Chapter 15: What's New in Axiom Version 2.0
Chapter 17: Categories
Chapter 18: Domains
Chapter 19: Packages
Chapter 21: Programs for AXIOM Images